Post by pancake on Jun 1, 2020 14:12:04 GMT -6
Killer Klown
BASIC INFORMATION
Player Name: Pancake
Faceclaim/Series: Surprise Party Fiddlesticks | League of Legends)
Age: (How old are ya?)
Gender: Male
Height: (How tall are you? Imperial X'X")
Weight: Variable
Faceclaim/Series: Surprise Party Fiddlesticks | League of Legends)
Age: (How old are ya?)
Gender: Male
Height: (How tall are you? Imperial X'X")
Weight: Variable
APPEARANCE AND PERSONALITY
Appearance: Killer Klown is quite clearly a monster and also clearly a clown. A jumbled mess of bright colors, his body primarily a red and yellow color scheme with flourishes of pink and purple to match the ruffled collar and massive bowtie separating his body and head. His chest cavity is a wooden cage full of balloons, while his head seems to be made of some sort of cloth, purple flower designs painted on to mimic eyes. Even he isn't sure whether or not these are actual, functioning eyes or if he somehow sees through other means. His mouth is a fixed, wicked grin, looking as though it was torn into the fabric-like skin, with a noise-maker for a tongue. His small but deadly needle-like teeth are difficult to spot until one is much too close to his mouth. He also wears a fun party hat upon his oddly-shaped head, right above his one human-like feature, locks of red hair on either side of his head, styled in such a way to resemble horns. Both of his arms are horribly long, the right one seemingly composed of accordion-like material and ending in a massive, gloved hand that he tends to drag behind him, while the other clutches a massive pinwheel. His legs are similarly a mess, they both seem to end at the knee, the left one permanently affixed to a unicycle while the other features a long, pointed peg.
POSITIVE
✔ Protective: Despite his state as a monster and self-proclaimed hatred for children, Killer Klown is physically incapable of harming kids, to the point of being compelled to protect ones that he sees in danger, even if it means putting himself in harm's way. Whenever he finds himself driven to protect children, he expresses confusion toward his own actions.
NEGATIVE
✖ Sadistic: Killer Klown loves to see others in pain, especially when he's the one inflicting it. While this is primarily expressed as physical brutality, he also adores the look on someone's face when they realize they're hopeless, especially when it's a Hero who had thought they had him on the ropes just a few seconds ago.
Personality:
Killer Klown seems to pursue the simple desire of frightening people and putting them through pain. Whether that means smacking them around and leaving them beaten or stealing their child and running off with them in his balloon-filled chest cavity. He's never hurt the child aside from giving them a good scare, and once he's done getting a good laugh out of hearing their parents scream and cry, he releases the child a distance away, leaving them with a party hat, balloon, and a large, spiral lollipop. He releases the child prematurely if a Hero appears to engage him, but still doesn't forget to at least hand them a balloon.
The Klown is a particularly ego-driven monster and normally does not work well with other monsters, especially those who have hurt children in the past. He is liable to pick fights with other monsters that put children in danger with no remorse. He speaks in only one tone and volume, and that is loud, excited screeching. Even when expressing anger or confusion, he does so with unnerving laughter.
POSITIVE
✔ Protective: Despite his state as a monster and self-proclaimed hatred for children, Killer Klown is physically incapable of harming kids, to the point of being compelled to protect ones that he sees in danger, even if it means putting himself in harm's way. Whenever he finds himself driven to protect children, he expresses confusion toward his own actions.
NEGATIVE
✖ Sadistic: Killer Klown loves to see others in pain, especially when he's the one inflicting it. While this is primarily expressed as physical brutality, he also adores the look on someone's face when they realize they're hopeless, especially when it's a Hero who had thought they had him on the ropes just a few seconds ago.
Personality:
Killer Klown seems to pursue the simple desire of frightening people and putting them through pain. Whether that means smacking them around and leaving them beaten or stealing their child and running off with them in his balloon-filled chest cavity. He's never hurt the child aside from giving them a good scare, and once he's done getting a good laugh out of hearing their parents scream and cry, he releases the child a distance away, leaving them with a party hat, balloon, and a large, spiral lollipop. He releases the child prematurely if a Hero appears to engage him, but still doesn't forget to at least hand them a balloon.
The Klown is a particularly ego-driven monster and normally does not work well with other monsters, especially those who have hurt children in the past. He is liable to pick fights with other monsters that put children in danger with no remorse. He speaks in only one tone and volume, and that is loud, excited screeching. Even when expressing anger or confusion, he does so with unnerving laughter.
POWERS AND TECH
Power Name: [[What is the name of the Power? Like everything else it should reflect it in some way but does not need to.]]
Power Type: [[ refer to this thread]]
Max Power Range for Damage/Defense: [[Maximum range granted to offensive and defensive capabilities of this power, these can be imposed by any manner and are judged from the user's current position.]]
Max Power Range for Affecting: [[Maximum range this power can affect, look into, etc. This cannot be damaging or defensive abilities in any way.]]
Power Description: [[Name and describe the power, it's various strengths and weaknesses. The more fleshed out it is, the better it can be balanced, the better it can be balanced the more versatile it can be without increasing the point cost of the power.]]
Tech Choice: You must choose between the following paths, Steam/Clockwork, Modern, Futuristic, Gritty Magic, High Magic, and Tricksy Magic. Each have their own set of perks, items, and the like that you can use for the character but each character can only have one choice unlocked at the start. The player may choose more later by investing tech points instead of using those points to advance the reach of their current technology..
Power Type: [[ refer to this thread]]
Max Power Range for Damage/Defense: [[Maximum range granted to offensive and defensive capabilities of this power, these can be imposed by any manner and are judged from the user's current position.]]
Max Power Range for Affecting: [[Maximum range this power can affect, look into, etc. This cannot be damaging or defensive abilities in any way.]]
Power Description: [[Name and describe the power, it's various strengths and weaknesses. The more fleshed out it is, the better it can be balanced, the better it can be balanced the more versatile it can be without increasing the point cost of the power.]]
Tech Choice: You must choose between the following paths, Steam/Clockwork, Modern, Futuristic, Gritty Magic, High Magic, and Tricksy Magic. Each have their own set of perks, items, and the like that you can use for the character but each character can only have one choice unlocked at the start. The player may choose more later by investing tech points instead of using those points to advance the reach of their current technology..
HISTORY
Killer Klown remembers little of his life as a human. He knows he was a birthday clown that hated working with children. His last memories involved working a party for a particularly obnoxious birthday boy.