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Dec 27, 2020 20:32:08 GMT -6
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Post by Game Mistress Jess on Mar 1, 2019 16:52:50 GMT -6
Technology Point Tiers 2 | Mundane | 5 | Fragile | 15 | Regular | 25 | Resilient | 30 | Complex | 40 | Advanced | 50 | Unique | 60 | Rare | 80 | Treasured | 100 | Artifact | 150 | Legendary | 250 | Mystical |
Techpoints can be rolled into Physicalpoints and vise versa, Category points can be added to either as well. This is how the latter levels of Technology are achieved. The Second to Last should be achievable by using Physical points alone but the last will require an investment of most of all three point types that can be used. 2 | None | 5 | Rookie | 15 | Rookie | 25 | Famed | 30 | Famed | 40 | Reliable | 50 | Star Status | 60 | Star Status | 80 | Celebrity | 100 | Celebrity | 150 | Leader | 250 | Killer |
Above is the table for the damage that offensive items can output and the baseline for defensive items to be made. (Example: Famed means blocks 2 x Famed Damage for a defensive Item) Item Missile Rules Item Rank | |Missile Speed| | |Shots per Post| | |Total Shots per Thread| | Mundane | 0 M/s | 0 | 0 | Fragile | 10 M/s | 1 | 3 | Regular | 15 M/s | 1 | 7 | Resilient | 25 M/s | 2 | 10 | Complex | 25 M/s | 2 | 16 | Advanced | 30 M/s | 3 | 20 | Unique | 35 M/s | 4 | 20 | Rare | 40 M/s | 4 | 28 | Treasured | 50 M/s | 5 | 30 | Artifact | 75 M/s | 6 | 42 | Legendary | 100 M/s | 18 | 144 | Mystical | 500 M/s | 4 | 12 |
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